Let's start backwards!
Here are my final renderings of my 3D model project the Blacksmith Shop. There are lots of things happening here, so let's just give a brief explanation of it all! Most of the objects have a mix of UV mapped textures & patterns, Ai Standard surface presets, and the regular Maya preset blinn & lambert materials. The items are made from basic polygons, extrusions, or Sweep meshes! Most of these ideas came from a compilation of photo references which I will put at the end.
Here are my final renderings of my 3D model project the Blacksmith Shop. There are lots of things happening here, so let's just give a brief explanation of it all! Most of the objects have a mix of UV mapped textures & patterns, Ai Standard surface presets, and the regular Maya preset blinn & lambert materials. The items are made from basic polygons, extrusions, or Sweep meshes! Most of these ideas came from a compilation of photo references which I will put at the end.
Here are some extra wireframe images, they help show the complexity of this project a little better! I like to think that this was a great learning process that just happened to come with multiple sleepless nights!
Here are some of the props with UV maps with textures!
here are sOME OBJECTS WITH UV TEXTURES AND NORMAL MAPS!
THESE WERE DONE ON SUBSTANCE PAINTER.
THESE WERE DONE ON SUBSTANCE PAINTER.
Since we are going backward, here is the more advanced geometry of this project in its middle stages. Not yet at their best, but better than their original squares!
This was the gray box of my project!
In this stage, we just put the main forms and the layout we wanted, as seen with my final many things changed from this point, but the main forms of the oven, book shelf, and room layout stayed the same.
In this stage, we just put the main forms and the layout we wanted, as seen with my final many things changed from this point, but the main forms of the oven, book shelf, and room layout stayed the same.
these are the two main references I used throughout this project!